
Prison Break
You're cuffed. The guard's coming back. Clock's ticking.
A prisoner broke out last night. You're next, if you can get your hands free first.
You'll start locked in a cell with nothing but your wits, whatever the last inmate left behind, and a set of handcuffs you need to get off before you can do anything else. From there it is three areas to move through. The cell block, the guard's office, and the courtyard. Each one opens up new puzzles and puts a little more pressure on the clock.
The puzzles mix observation, deduction, and a couple of things you won't see coming. There are two spots where most groups lose time. You'll know them when you hit them.
Nine groups in ten get out, which is the best rate of the three rooms. This is the one to bring someone who has never done this before.
How it works
Brief & lock in
Two minutes on the rules, then the door shuts behind you.
Solve the room
Puzzles, clues and a bit of teamwork under pressure.
Beat the clock
Sixty minutes. Get out, or get close enough to brag about it.
Your game host watches via camera the whole time, so hints are there the moment you need them.
Ages 8+ (12 and under must be accompanied by an adult).
Free reschedule up to 24 hrs before · takes about 60 seconds
★★★★★
"The perfect level of difficulty for us."
★★★★★
"Had a ball of a time."
Other rooms
Make a night of it.
Add the smash room or axes after your escape. $50pp per activity.